Founder • Product builder • Fractional CTO

Turn difficult ideas into working systems.

Product judgment, technical leadership, and hands-on execution.

I help founders and executive teams define the right product, make sound technical decisions, and move from uncertainty to production. When the work requires more than advice, I design and build the critical pieces myself.

Agentic AI-accelerated development
Product strategy • Architecture • Delivery
Web apps • APIs • Infrastructure
Interested in hiring me?
barton@bartonlanderson.com
“Across each phase of my career, I have followed the same pattern: identify a practical gap, learn every part of the problem, and build the system needed to solve it.”
— Barton Anderson
Products I’m Building
Current products that demonstrate product strategy, software engineering, infrastructure, commercialization, and complete operational delivery.

Cool Cat GamesOriginal phone-first entertainment for hospitality venues and events

Originally conceived as a digital jukebox competitor, Cool Cat Games pivoted after the economics of commercial music licensing proved impractical. It now delivers original, phone-based games for bars, restaurants, clubs, and events—drawing on Barton Anderson’s experience developing supporting products associated with AAA video game releases.

Visit coolcatjuke.com

Bartenderz InternationalAutomated hospitality training and operating documents

A commercial document-generation platform that converts a guided questionnaire into customized bartender training, policy, checklist, evaluation, and management documents. Bartenderz International gives independent hospitality businesses the kind of structured training and accountability tools larger organizations often have—without requiring owners and managers to build everything from scratch.

Visit bartenderz-intl.com

RecoverNodeGuarded recovery for self-hosted Linux services

An infrastructure-resilience product that detects failures, evaluates recovery conditions, and performs controlled service-specific remediation without creating unsafe restart loops.

Visit recovernode.com
Services
Three ways to work together, designed for both consulting and fractional leadership.

AI‑Accelerated MVP (2–6 weeks)

From idea → shipped MVP with clean UX and production discipline.
  • Landing + onboarding + core workflow
  • Auth, analytics, admin, integrations
  • Deploy + monitoring + handoff

Platforms & Web Services Scalable architecture for real products

Architecture, performance, and maintainability for complex systems.
  • API design, data modeling, performance
  • Security, reliability, tooling
  • UI architecture + design system

Fractional CTO Strategy + leadership + hands‑on delivery

Momentum and clarity for teams that need senior guidance.
  • Architecture review + roadmap
  • Hiring support + standards
  • AI strategy for product & ops
A Founder’s Operating Counterpart

More than another advisor

Some founders need a senior counterpart who can understand the vision, challenge assumptions, translate direction into daily operating decisions, and take ownership of execution.

I work at that boundary—close enough to the product and technology to make decisions, senior enough to establish standards and guide teams, and hands-on enough to remove the blockers that prevent plans from becoming working systems.

Complementary leadership

The strongest relationship resembles a near-peer partnership: complementary strengths, candid communication, and enough mutual respect that either person could comfortably report to the other if the roles were reversed.

That allows the founder to concentrate on the work only the founder can do while a trusted operating counterpart converts the vision into priorities, decisions, and dependable execution.

Agentic AI-Accelerated Development

Experienced judgment, multiplied by modern tools

I use AI coding agents and agentic workflows to accelerate research, architecture, implementation, testing, debugging, documentation, and iteration. The tools increase speed; my experience supplies the judgment, validation, and production discipline.
  • AI-assisted product research, architecture, and implementation
  • Coordinated coding-agent workflows for complex development
  • Rapid debugging, testing, refactoring, and documentation
  • LLM integrations, tool use, RAG, and workflow automation
  • Human review for security, maintainability, and operational fit

What you get

  • Shorter development cycles without surrendering technical control
  • More iterations → better UX and conversion
  • Better documentation and faster onboarding
  • A system you can actually run long-term
Faster iteration
Senior technical judgment
Measurable outcomes
Work
Selected platforms, game systems, and branded experiences engineered under real deadlines, commercial constraints, and complex operating requirements.

EA Sports (NASCAR)3D “Locker” skin preview/approval + upload workflow

  • What it enabled: players could understand, preview, approve, and upload a 3D skin into the EA Locker for in‑game use.
  • What I owned: end‑to‑end UI/UX + engineering, upload pipeline, and graphics-file manipulation to meet in‑game requirements.
  • Constraint: first‑of‑its‑kind system with a hard 6‑month delivery window.
  • Stack: ActionScript; custom 3D display interface (built by me) + common 3D interface integration.
  • Leadership: EA had no established web practice at the time . I authored their first internal web development guide (download below) to standardize the lifecycle (analysis → launch → specification → design → development → testing → release), QA test plans, cross‑browser/load/stress/scalability testing, and technical documentation.
Outcome: shipped with the title. a working pipeline that let players race custom skins against others.

EA Sports (NCAA Football)“Create‑a‑Team” prototype

  • What it enabled: users could create a full team experience (team, school, players, etc.) via the web, and then play against others, in game.
  • Timeline: 4 months to prototype and hand off to another team for completion.
  • What I owned: product flow + UX + engineering implementation.
  • Stack: ActionScript.
Outcome: shipped with the title. Proved the concept and established a pattern later used in Madden, FIFA, and College Football — and still used today to enhance user experiences across EA console titles.

Kizzangrapid mobile game delivery + leadership through change

  • Goal: deliver a mobile game on aggressive timelines (not just as an individual contributor, but as a multiplier for the team).
  • Collaboration: partnered tightly with the graphics team, CTO, and CEO to keep scope, quality, and deadlines aligned.
  • Leadership: helped stabilize delivery and team momentum when the CTO departed.
  • Stack: ActionScript.
Outcome: shipped and profitable . improved delivery discipline and team synergy under pressure.

RhythmhoüzA purpose-built professional network for the music industry

  • The opportunity: general social networks did not reflect the interconnected professional ecosystem behind recorded music, live performance, touring, promotion, production, education, manufacturing, and music-industry services.
  • What I created: a full-stack platform connecting individual professionals, artists and bands, venues, studios, labels, promoters, manufacturers, music schools, merchants, charities, and other industry participants.
  • Platform capabilities: role-specific profiles, artist and band pages, electronic press kits, media management, professional connections, opportunity listings, messaging, search and discovery, metrics, administration, subscriptions, and controlled profile visibility.
  • Public and private architecture: authenticated member experiences were separated from dynamically rendered public-facing pages designed for discovery and search indexing.
  • Engineering context: I hand-coded and engineered the platform in 2020, before modern AI coding agents became part of my development workflow.
  • What it demonstrates: product strategy, complex data modeling, role-based experiences, server-rendered applications, community systems, media workflows, privacy controls, and network-effect product design.
Outcome: a working, multi-role industry platform that translated a complicated professional ecosystem into a cohesive product.

M&M’s / Marsbranded app reskin for marketing campaign

  • Goal: reskin the NASCAR 3D application I created in ActionScript to reflect M&M’s campaign branding using provided assets.
  • Constraint: planned 2‑month schedule.
  • Delivery: completed in ~1 month without sacrificing polish or brand fidelity.
  • Stack: ActionScript; custom 3D display interface built by me, with common 3D interface integration.
Outcome: accelerated launch readiness for the campaign with a clean, on‑brand user experience.

Cool Cat GamesA strategic pivot from digital jukebox to original venue gaming

  • Origin: Cool Cat Games began as a digital jukebox intended to compete with established venue-entertainment platforms. After analyzing the substantial costs and restrictions of commercial music licensing, I chose not to force an unsustainable model.
  • The pivot: I redirected the platform toward interactive games for bars, restaurants, clubs, and events, where there was greater creative flexibility and a more practical path to commercialization.
  • What makes it different: the games are not conventional bar-game adaptations. They draw on my experience developing supporting products associated with AAA video game releases and are designed around the shared energy of a live venue.
  • How it works: guests participate from their phones, venue televisions become part of the experience, and staff controls coordinate the room-wide game.
  • What I built: product strategy, game concepts, user experience, full-stack software, licensing controls, venue operations, and cloud-plus-local deployment workflows.
  • Development approach: I used agentic AI to accelerate research, implementation, testing, debugging, and documentation while retaining direct control over architecture, product judgment, and production quality.
  • Link: coolcatjuke.com
Outcome: an original venue-entertainment platform built from a commercially disciplined pivot and informed by experience with AAA-connected game products.
Testimonials
"Barton was instrumental in developing and delivering integrated web-based / console videogame features for multiple premier EA Sports titles, something that had never been done before at the time."
- Daniel Britton, Technical Director
"He established best practices and guidelines for future web application development for Electronic Arts, Tiburon."
- Ed Dorsey, EA Sports
More testimonials
"Barton always displayed a high degree of integrity, responsibility, and ambition. He owned a completely new system to our organization and helped tremendously in new business opportunities for us."
- Chris Wynn, Development Director
"Barton is one of those top performers that can balance both the creative and schedule needs of a game or product and will go the extra mile to insure that the users of his software experience a clearly communicated and entertaining flow - he is a seasoned industry veteran, and it shows."
- Randy Dersham, COO
"Barton has excellent interpersonal skills and can comminicate effectively with senior exectives, management, and staff."
- Matthew Morrissette, CTO
"His understanding of what it takes to start, build, and maintain a company are rare assets that can be a great benefit to any company."
- Randy Dersham, COO
"Barton has a zeal for life I've seen amongst few people. Because of this, he is always looking to improve himself and learn new things."
- Matthew Morrissette, CTO
"His enthusiasm and drive is second to none."
- Paul Williams, CTO
Media
A couple quick videos that summarize my approach to growth, network effects, and product consulting.
Video - Barton on Network and Viral Effects


A reference to understanding the laws that generate more users, more value, and more revenue. A detailed description of what Network Effects are, and how rhythmhouz uses 5 network effects in their web-based platform.
Downloads & Contact
Free PDF Download
A free download of an overview of Web Development Project Flow. Understanding the steps needed to plan a successful development cycle.
This is a document I wrote some years ago. While some of the terminology may be different, the concepts remain the same.

I'd love to hear your thoughts about this document!
Contact

Email

You do not need a finished specification. Send a note describing the idea, persistent problem, or product that has lost momentum. Include a timeline or budget range only when you already know them.

Book a call

Choose a time to talk through the challenge. We can begin with a rough idea and identify the most practical next step together.
Calendly link opens in a new tab.
More about me

© Copyright Barton Anderson. All Rights Reserved